Collaging in Metaverse

Collaging in the MetaVerse: A local and web-based multiplayer environment for sound design, composition, improvisation and structured-scored performance. Hundreds of Csound instruments, textures, and timbres serve as starting points for interactive transformation, spatialization, mutation, and localization – malleable sound shapes correspond to morphing and mutating timbres which can be place in specific locations or tossed about to wander freely. Local and networked players can see each other, collaborate with each other on sound objects they are designing, toss objects to each other and steal objects from each other. Sounds can be further customized and
controller gestures scaled and assigned from with the virtual space.

00 Effortless Mixed reality app Introduction

Tutorials

01 Multiplayer, Server, Client, Host
02 Single player, Show : Hide views
03 Learn controllers, shortcuts
04 Grab, move, rotate objects
04 Grab, move, rotate objects
06 Menu, create instruments from menu
07 Make sound, morph orb, wanderer timbre
08 Bigger mallets for drastic timbre change
09 Wanderer vs Orb
10 Recall flying objects
11 Manage chaos, clean up & start from scratch
12 Sound design
13 Mapping, morphing
14 Mapping buttons, free hand playing
15 Mapping body movements
16 Mapping, demo performance
17. Mapping, body movement explanation
18. Mapping, performance example 2
19. Save presets, mapping
20. Change sounds, presets
21 Clone & another way to remove object
22 Turn orb into wanderer, make orb fly
23 Immerse in different worlds
24. Passthrough, play in mixed reality
25. Preview Sounds 1 – 4
26. Preview Sounds 5 – 9
27. Preview Sounds 10 – 14
28. Preview Sounds 15 – 19